Coming Soon… to an Augmented Reality near you!

July 14, 2010 by  
Filed under Augmented Reality, New Media

Augmented Reality Overlay

For a few years now we’ve seen some cool augmented reality demonstrations.  One of my favorites that I saw last year is by Matt Dickman.  Although I’ve never met the guy, he walks everyone through a very cool dog-and-pony show of how augmented reality has been applied through the use of webcams.  But take it a step further and it will soon be more common and accessible.
 
Many of us have seen apps on our phone that overlay augmented reality features on top of a live image through the eye of our camera.  Or perhaps you’ve read this project in the past from the MARS program at Columbia University (1996).  But I will tell everyone today, we’re all going to see this image in real-life (or “augmented life”)very soon.

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Virtual Worlds on the rise… quietly

July 5, 2010 by  
Filed under New Media, Virtual Worlds

I was reminded of the progress of Virtual Worlds today by this post on Technorati.  Seems like a long time ago (although it was only a few years back) that Virtual Worlds were promising the “mother lode” when it came to new consumer audience discovery by big companies.  I remember a lot of the uprising happening in 2007 and yet it seems that the movement was nothing but a flash in the pan as companies invested time and money into their presence and then found it to be a mega-letdown.  But, as I’ve said in my book (chapter 8), we haven’t seen the last of them. 

Yes, the Virtual World environment has rules most marketers don’t understand.  Yes, when engaging in them you open your brand up to public opposition.  Yes, the users aren’t neccesarily your target demo.  But whether you acknowledge it right now or not, the Virtual World space continues to grow, just not highlighted by the media outlets that threw the premature spotlight on them a few years ago.  In 2001 I remember Second Life just getting up and running.  The drawback at the time was the connection speed and processor requirements to yield a smooth experience.  In 2007, There.com, Second Life and a handful of others were being touted as the “next big thing” in digital audience.  Read more